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Long Dog Games is an employee-owned company based in Minneapolis, Minnesota. Our mission is to share our love of games with the world by creating fun, unique gaming experiences. Our debut game, Pericle: Gathering Darkness, bridges a gap between the old and new generations of gamers by combining traditional tabletop roleplaying with sleek, app-guided gameplay.

Dedicated backers helped fund our debut game, Pericle: Gathering Darkness, on Kickstarter in 2022.



Loremaster Art:
Nicolas Arnold & Furkan Yeşilyurt
Nicolas A & Furkan Artist Feature.webp

Pericle: Gathering Darkness comes to life in Loremaster with artwork by the talented Nicolas Arnold. Nico is a versatile concept artist and illustrator from Germany who has experience working on multiple game projects. His visual magic will accompany you in Loremaster through still imagery and will also be animated into cutscenes.

Battle Map Art:
Eric Henson
Beach Front [30x30] Day Preview Free.jpg

All the full color battle maps featured in the Pericle: Gathering Darkness campaign are the creation of Eric Henson, The Modern Lich. Eric has created maps and assets for use with D&D, Pathfinder, and other tabletop RPGs, and his talents help bring the vibrancy and danger of Pericle to life in our maps!

Character and Book Art: Wojtek Depczyński

Pericle: Gathering Darkness also features the enchanting work of Wojtek Depczyński. Wojtek is a freelance illustrator and concept artist based in Poland who has been professionally creating fantasy art since 2015. He has crafted amazing art for ArenaNet (Guildwars) and Ivion… and now for Pericle: Gathering Darkness!

Standee Art:
Hannah Magee
& Zach Causey

Each of our standees have been meticulously illustrated for the Pericle: Gathering Darkness campaign by Hannah Magee and Zach Causey. Hannah is is a freelance illustrator and character designer. Zach is currently working full time at Volta Studios. Their incredible work on our double-sided standees brings combat in Pericle to life.

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